A downloadable game
"Bad Bones is a middle age twin-stick arcade shooter in which players can shoot on waves of opponent's."
Because of the game control, an entry into the game is easy and still presents the player a challenge.
Through the upgrades of the player character, the game flow changes, opponents become heavier with each additional level, and thus constantly demands new strategies from players.
Story: In "Bad Bones", players play the role of a magician which protect a portal against a undead army which tries to get into it.
Upgrade System: With each completed arena, the player enters a menu that shows the current Gold status and the respective abilities that are available with the resource and strengthens the character. Each killed opponent gives Gold to redeem Base upgrades. A kill gives 1 Gold.
Constantly increasing difficulty: With each completed arena the difficulty level increases by more enemies that appear on the playing area so that each round is a new challenge.
High Score: Each killed opponent gives Points to . A kill give Points.
Shoot: The Player Character Shoot to collect the Points and Gold for the Upgrade System.
Movement: The player can move as the feeling of the game becomes more dynamic.
Kill Enemy Counter: The Counter count the killed Enemies by the player.
Wave Counter: The Counter include the current wave the game progress.
Keyboard & Mouse, Controller
Fantasy / Medieval
Hardware (Development & Tested)
Processor: AMD Athlon(tm) II X2 270 Processor 3.40 GHz
Memory (Ram): 8.00 GB
Display Adapter: NVIDIA GeForce GTX 750
About the Team:
We are Sixpack, a Team of 2ed semester S4G students developing our second game: Bad Bones, since April 2017. Our group is made up of two artist, three game designers and one engineer. Our goal is to improve our skills in making video games.
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