
R.E.N.
A downloadable game
R.E.N. is a 2.5D rogue-like set in an apocalyptic Solar-punk world.
Fight, Loot, Upgrade, Repeat, and reach as far as you can into the facility guarded by overgrown robots. Uncover why humanity has almost vanished, and take back the planet piece by piece.
Fight
The machines guarding this place have never stopped their Prime directive: Protect at all costs. You are a threat in their eyes, and the only way they can be reasoned with, is with your blade. Defeat hordes of unique enemies with different attack patterns, showing that you are not to be messed with!

Loot
Destroying the Machines yields valuable technology in form of Cores. The red Offensive Cores, green Defensive Cores and yellow Agility Cores.

Upgrade
You can use these Cores at an Upgrading Station, and heal up any damage you might have taken. Each Core is used in its own path at the Skill Tree. Decide which Upgrades are worth investing for.

Repeat
Do this over and over again, diving deeper into the EOS Facility. Death is not the end, learn from your mistakes, and try again. The only thing stopping you is your own skill. Humanity is counting on you!

Game Designers
Elija Schmuck - Design Lead
Kristoffer Jarc - Design
Mareike S. - Design
Tobias Schliesing - Design
Game Engineers
Jan Erik Thiele - Engineer Lead
Marc Schook - Engineering
Game Graphics
Fabian Blank - Art
Nico Maier - Art Lead
Oliwier Rubinski - Art
Production
Devran Dumann - Producer
External
ELEAZAR | Samuel Allotey - Ambience Sound
Jason Mirsch - AsgineVFX Tool
Manuel Christian Gäfgen - Main Menu and Idle Theme
Niklas Wempe - Combat Music
Valdemar Helander - SFX Sound
| Updated | 18 hours ago |
| Published | 2 days ago |
| Status | Released |
| Authors | School for Games, Mr.Stracciatella |
| Genre | Action |
| Tags | 2D, Hack and Slash, Indie, nature, No AI, plants, Robots, Roguelike, Roguelite, Singleplayer |
| Content | No generative AI was used |

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