Shard Breaker
A downloadable game for Windows
Shard Breaker is a 3D FPS where the player explores an ominous frozen ruin. He has to fight different creatures in fast paced fights, get their abilities to use these against them and to overcome obstacles
Features
- Explore icy ruins in first person
- Burst your way through with fire magic
- Engage in fast paced combat
- Atmospheric Music
The Team
Martin Niechoy - Producer
Julian Zempel - Game Design / System Design
Nico Richter - Level Design
Aina Theede - Lead Artist / Concept Art - Artstation
Peter Brockhammer - Concept Art
Sarafina Hüsgen - Animation
Justin Goldschmidt - 3D Creature Art
Dmitry Samokhin - 3D Environment / Lighting Art
Justin Mätschke - Engineer
Thomas Krahl - Engineer
Marten Richter - VFX
Maria Tartz - UI Art / Design
Jeremy Froböse - Music Production
Marcus Hedenberg - Music Production
Follow us on Social Media
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | School for Games, Shard Breaker, Marten Richter, Justin Maetschke, LeePurin, FuTuRuS, Peppijack, Captain Schlonze, FeedMePlzz, Nico Richter |
Genre | Shooter, Action, Adventure |
Tags | 3D, Atmospheric, Exploration, Fantasy, First-Person, Singleplayer, Unity |
Download
Download
shardbreakerSetup.exe 963 MB
Comments
Log in with itch.io to leave a comment.
Don't worry about any warnings of possible scam or virus in this download or installer. It's a simple Leftover setting from Unity builds :)
Am back. Found a few problems. For some reason, I can't change the walking keys, though the rest works. I also seem to be able to fire a seventh time if I hold the fire button. Not sure if you know about these or not, but I figured you might want a heads up.
I also managed to get myself stuck - There's a room that you can drop down into. I have a feeling the ice in front of the doorway is supposed to disappear, but otherwise I'm not sure. It's just after you enter the rooms - you take the side tunnel, and instead of jumping up to the top room, you drop down. I also managed to make the crouch mess up - instead of holding it down, I'd only tap it. This meant that there were a few areas where my head went into the ceiling, as the model didn't match where the ceiling was. Other than that, looking real nice. Keep up the good work.
Show post...
VERY GREAT GAME DEV
Thank you for playing and for the video :)
Looking good.
Thank you! :)